I never felt bored while traversing through each area - a difficult feat that not many games have achieved. You could also grind on various edges, which don’t really change the speed or have any special features, but looks and feels totally rad while you’re doing it. Very quickly, you’re given a rectangular soap bar that you can essentially use as accelerated movement like a skateboard. Traversal through exploration also maximized my enjoyment of the game. Once I was comfortably done exploring a room, I mostly found all the side missions, hidden areas, and challenges to discover (albeit, later levels become a bit more tricky). I not only wanted to constantly explore, I found a deliberate purpose behind each movement and action. I’m hard pressed to think of a better formulated environment within each room that has so many fun and meaningful secrets. Platforming around flowers or pushing books down to create ramps further fueled the ability to explore and find various resources, objectives, and silly characters throughout. Instead of only looking left and right, I was pushed beyond that perspective and truly focused on a 3D exploratory model. In addition to the idea of exploration, I really enjoyed the focus on vertical traversing. Throughout this game, there is a special emphasis on exploration - with every corner offering something to aid in the game. ![]() The high praise of Tinykin easily goes to the gameplay. In addition to the major story, you find smaller arcs dealing with social justice, resource equity, among other things, that further flesh out this microcosm of a world - all while the characters are different types of bugs. The set-up for the game is formed within moments of starting the game, and though I did not have a deep desire to delve into the story any further, it provided the context for all the gameplay features and mechanics. Luckily, he finds the aid of some adorable little creatures, aptly named tinykin, with unique abilities to help him along this journey. ![]() The twist though, is that Milo is the size of a bug and must find all the necessary pieces of equipment to rebuild his broken ship and get home. Unfortunately, once he rockets from his home planet, he finds himself trapped in an early 1990’s house that seems to have been abandoned. To his excitement, he stumbles upon an ancient signal from a nearby galaxy. MORE : Vampire Survivors review + Legacy Of The Moonspell DLC – bargain of the yearįollow Metro Gaming on Twitter and email us at submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.įor more stories like this, check our Gaming page.Tinykin opens up with a spry little character, Milo, tinkering around in his laboratory. MORE : Drainus review – shmup of the year MORE : AI: The Somnium Files – nirvanA Initiative review – eye of the beholder ![]() Obscure plot and only occasionally amusing dialogue.įormats: PlayStation 5 (reviewed), Xbox One, PlayStation 4, Nintendo Switch, Xbox Series X/S, and PCĮmail leave a comment below, and follow us on Twitter. Exploration is strangely compelling, even if there’s not really much of interest to find.Ĭons: The lack of violence is one thing but there’s nothing resembling a difficult puzzle and even the platforming is very simple. Pros: Mellow gameplay all knits together well, with some excellent level design. ![]() In Short: A purposefully under-designed platformer that takes several cues from Pikmin but forges ahead with its own distinctive take on a platforming comfort game.
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